Inventory
Inventory functions
isAnyScreenOpened()
isAnyScreenOpened()Returns true if any screen opened.
Returns:
(boolean).
-- Example code showing how to use the function
local isOpened = player.inventory.isAnyScreenOpened()isSignOpened()
isSignOpened()Returns true if sign opened.
Returns:
(boolean).
-- Example code showing how to use the function
local isOpened = player.inventory.isSignOpened()getSignText(line)
getSignText(line)Returns line of sign.
Returns:
(string).
setSignText(line, text)
setSignText(line, text)Returns true if success.
Returns:
(boolean) return true is successfully.
getChestTitle()
getChestTitle()Returns chest title.
Returns:
(string).
getStack(slot)
getStack(slot)Returns the item in the slot.
Parameters:
slot(number) - Slot id.
Returns:
(item data).
Example Usage:
getStackFromContainer(slot)
getStackFromContainer(slot)Returns the item in the slot.
Parameters:
slot(number) - Slot id.
Returns:
(item data).
Example Usage:
getContainerSlots()
getContainerSlots()Returns the number of slots in an open container.
Returns:
(number) - Int.
Example Usage:
leftClick(slot)
leftClick(slot)Returns true if successfully.
Parameters:
slot(number) - Slot id.
Returns:
(boolean).
Example Usage:
rightClick(slot)
rightClick(slot)Returns true if successfully.
Parameters:
slot(number) - Slot id.
Returns:
(boolean).
Example Usage:
dropAll(slot)
dropAll(slot)Returns true if successfully.
Parameters:
slot(number) - Slot id.
Returns:
(boolean).
Example Usage:
closeScreen()
closeScreen()Closes an open screen (chest, inventory, etc.)
Returns:
(boolean).
Example Usage:
Last updated