Input
setSelectedSlot(slot)
setSelectedSlot(slot)
Parameters:
slot
(number) (0-8 range).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
local status = player.input.setSelectedSlot(0)
getSelectedSlot()
getSelectedSlot()
Returns:
(number) Range 0-8.
Example Usage:
-- Example code showing how to use the function
local slot = player.input.getSelectedSlot()
silentUse(slot)
silentUse(slot)
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
local status = player.input.silentUse(0)
setPressedSprinting(enable)
setPressedSprinting(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedSprinting(true)
setPressedJump(enable)
setPressedJump(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedJump(true)
setPressedSneak(enable)
setPressedSneak(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedSneak(true)
setPressedForward(enable)
setPressedForward(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedForward(true)
setPressedBack(enable)
setPressedBack(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedBack(true)
setPressedLeft(enable)
setPressedLeft(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedLeft(true)
setPressedRight(enable)
setPressedRight(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedRight(true)
setPressedAttack(enable)
setPressedAttack(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedAttack(true)
setPressedUse(enable)
setPressedUse(enable)
Parameters:
enable
(boolean).
Returns:
(boolean) Return (true) if successfully.
Example Usage:
-- Example code showing how to use the function
player.input.setPressedUse(true)
isPressedSprinting()
isPressedSprinting()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedSprinting()
isPressedJump()
isPressedJump()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedJump()
isPressedSneak()
isPressedSneak()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedSneak()
isPressedForward()
isPressedForward()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedForward()
isPressedBack()
isPressedBack()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedBack()
isPressedLeft()
isPressedLeft()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedLeft()
isPressedRight()
isPressedRight()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedRight()
isPressedAttack()
isPressedAttack()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedAttack()
isPressedUse()
isPressedUse()
Returns:
(boolean) Return (true) if pressed.
Example Usage:
-- Example code showing how to use the function
local pressed = player.input.isPressedUse()
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